A big basis and aim for our product is to make exercise more enjoyable, and we had to back up our opinions and see if this matched others. Our findings were that 67% of people also got bored when using cardio exercise equipment. This stands up with our target of wanting to create a more enjoyable and engaging exercise experience.
We wanted to know if people had access to the equipment would they use it or ignore it and use what they are familiar with. We found 92% of people saying they would use it. A great pointer towards creating a piece of immersive exercise available to use.
We wanted to find out the main reason behind people wanting to use this equipment. This would overall tailor the look and interaction from our products. Finding that peope would mainly prefer a more realistic experience points our product at the realism side.
This gave valuable insight into what it was that people actually wanted to experience from this product. It expanded deeply upon our investiagtion using the questionnaire.
"I would like to have something that would engage me more with my exercise."
Discussing the product idea with this person, told us that engagment and motivation was a key pointer. This person really liked this idea and seemed very interested in trying it out.
"I currently use applications to monitor my fitness and I have become quite addicted to them. However I do get bored easily when working out."
When talking about the idea, this person seemed very interested but did outline that they liked the achievement and tracking of working out and it would be nice to have this involved.
"I would love to be able to compete with a friend when working out."
Speaking with this person, addressed some concern of how people would feel using it. They personally felt that they may come across as daft when using this technology piece. It was something to consider. However they did like the idea, but said that they would more use it at home.